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Hearthstone Hero 3D Fan Art | Guardian Annhylde

Hi everyone!

I’m really happy to share my latest portfolio piece: "Guardian Annhylde," based on the incredible concept art by Sergey Gurskiy at Mooncolony for Hearthstone.

https://www.artstation.com/krmplce
https://www.artstation.com/artwork/K3OEQX

For this project, I created the blockout and base meshes in Maya. Then, I moved to ZBrush for the high-poly stage, hand-sculpting only the fine details since I aimed to keep the base meshes as close to the final forms as possible.

The UVs were done in Maya, and I used Marmoset Toolbag 4 for the baking process. For the texturing in Substance Painter, I used a mix of hand-painted techniques and procedural noises to achieve the final look. Afterward, I built a simple rig in Blender to pose the model.

Finally, I imported everything into Unreal Engine for the beauty renders. My main goal with this project was to cover the entire pipeline, from the initial blockout to the final in-engine render.

I hope you like it! :)

Portrait rendered in UE5

Portrait rendered in UE5

Full body rendered in UE5

Full body rendered in UE5

"Line weight" rendered in UE5

"Line weight" rendered in UE5

Flat shading, rendered in Blender

Flat shading, rendered in Blender

High poly sculpt

High poly sculpt

Texture sets

Texture sets

Marmoset Bakes

Marmoset Bakes

Texture Channels in S.Painter

Texture Channels in S.Painter

Modeling process

Modeling process

Base maps for texturing

Base maps for texturing

UE5 set up

UE5 set up

Texturing reference

Texturing reference